Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445596
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Digital Transformations of Classrooms in Virtual Reality

Abstract: with realistic styles. Lastly, we find different eye movement behaviors towards different performance levels of virtual peer-learners, which should be investigated further. Our findings present an important baseline for design decisions for VR classrooms.

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Cited by 42 publications
(15 citation statements)
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“…Online studying provides limited in-person social interaction among students and lecturers (Figure 9). In line with prior work, we envision future higher education employing VR for remote collaboration and social interaction between fellow students considering multiple design factors such as feedback setup in virtual teaching space [37], avatar design of virtual peer-learners [23], and accessibility for targeted learner groups [45]. Such virtual spaces could complement lecture recordings and enable students to collaborate synchronously in remote situations and learn efciently with fun.…”
Section: Student Experiences With Distance Educationmentioning
confidence: 90%
“…Online studying provides limited in-person social interaction among students and lecturers (Figure 9). In line with prior work, we envision future higher education employing VR for remote collaboration and social interaction between fellow students considering multiple design factors such as feedback setup in virtual teaching space [37], avatar design of virtual peer-learners [23], and accessibility for targeted learner groups [45]. Such virtual spaces could complement lecture recordings and enable students to collaborate synchronously in remote situations and learn efciently with fun.…”
Section: Student Experiences With Distance Educationmentioning
confidence: 90%
“…Apart from that, gazing at the screen is not an essential condition for getting involved in an online meeting [19,20]. As shown in several recent studies, a student might still get actively involved in a virtual classroom even if they minimally gaze at the screen [9,16,18,42]. Therefore, we argue that continuous tracking of eye gazes does not provide a reliable source of information for marking a student inattentive in a virtual classroom.…”
Section: Introductionmentioning
confidence: 89%
“…Nowadays, learning and teaching processes in classrooms are being transformed by educational technology tools [2]. Education is rapidly developing as it becomes more capable of adopting high technology tools and integrating them into its instructional methods.…”
Section: Introductionmentioning
confidence: 99%