2022
DOI: 10.1016/j.daach.2022.e00217
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Direct use of point clouds in real-time interaction with the cultural heritage in pandemic and post-pandemic tourism on the case of Kłodzko Fortress

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Cited by 14 publications
(10 citation statements)
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“…In similar studies [32], authors opted for Revit and Unreal Engine to develop a XR experience, but without directly exploiting BIM data. In [52], Franczuk implemented a virtual point cloud tour using Unreal Engine based on ArchiCAD. Compared to the last two works, our workflow demonstrated high reliability, considering LOG/LOIN portability and the right balance on computational costs.…”
Section: Results and Conclusionmentioning
confidence: 99%
“…In similar studies [32], authors opted for Revit and Unreal Engine to develop a XR experience, but without directly exploiting BIM data. In [52], Franczuk implemented a virtual point cloud tour using Unreal Engine based on ArchiCAD. Compared to the last two works, our workflow demonstrated high reliability, considering LOG/LOIN portability and the right balance on computational costs.…”
Section: Results and Conclusionmentioning
confidence: 99%
“…To satisfy the sustainable development of heritage tourism, heritage digitalization has attracted wide attention. Franczuk et al [72] introduced the direct use of point clouds in real-time interaction with the cultural heritage, using Kłodzko Fortress, Poland, as an example, with the intention of popularizing the region's cultural heritage resources in pandemic and post-pandemic times. Qiu et al [71] took China as an example to show that live streaming can reduce losses in the tourism industry associated with travel restrictions during the COVID-19 pandemic.…”
Section: Discussionmentioning
confidence: 99%
“…In the post-epidemic era, most existing studies focus on the digital transformation of heritage tourism [71][72][73][74]87]. Even in the field of mental health, it is also reflected in urban green space [7,20].…”
Section: Discussionmentioning
confidence: 99%
“…The advances in technology coupled with the demand for virtual experiences accelerated by the global pandemic have led to an unprecedented effort to digitize museum collections and create digital twins of locations globally. The initial impetus for such projects was to allow for access to locations that were closed to promote social distancing and to incentivize future tourism in general [10]. However, as this chapter will outline, the availability of digital versions of spaces and objects contained within and the hardware to view prior to and during visitation can now be leveraged to support inclusivity and accessibly efforts for neurodiverse populations in cultural heritage institutions.…”
Section: Introductionmentioning
confidence: 99%