Abstract:Valve Corporation’s digital game distribution platform, Steam, is the largest distributor of games
on personal computers, analyzed here as a site where control over the production, design and use
of digital games is established. Steam creates and exercises processes and techniques such as
monopolization and enclosure over creative products, online labour, and exchange among game
designers. Stuart Hall’s encoding/decoding framework places communication at the centre of the
political economy, here of digital com… Show more
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