2016
DOI: 10.1057/978-1-137-57985-0
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Does Playing Video Games Make Players More Violent?

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Cited by 11 publications
(3 citation statements)
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References 250 publications
(352 reference statements)
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“…The long debate about the relationship between video gameplay and human aggression remains unresolved. The results of numerous studies based on correlational, longitudinal, and experimental approaches have been inconclusive (Gunter, 2016). Not even meta-analyses (Anderson et al, 2010; Ferguson, 2015; Furuya-Kanamori & Doi, 2016; Greitemeyer & Mügge, 2014) succeeded in providing a definite answer to this complex academic, social, and political issue.…”
Section: Study Aimsmentioning
confidence: 99%
“…The long debate about the relationship between video gameplay and human aggression remains unresolved. The results of numerous studies based on correlational, longitudinal, and experimental approaches have been inconclusive (Gunter, 2016). Not even meta-analyses (Anderson et al, 2010; Ferguson, 2015; Furuya-Kanamori & Doi, 2016; Greitemeyer & Mügge, 2014) succeeded in providing a definite answer to this complex academic, social, and political issue.…”
Section: Study Aimsmentioning
confidence: 99%
“…The link between violent video games and violent or aggressive tendencies in real-life has repeatedly been explored over the last two decades, often to entirely contradictory conclusions, and with no clear support (for in-depth summaries of this on-going debate, see [27,34,43,50]). Leading proponents of causal links between violent video games and violent behaviour such as Bushman et al [14] have been accused of manufacturing consensus [37] and sensationalism [49].…”
Section: Related Research and Context Violence In Video Gamesmentioning
confidence: 99%
“…Video oyunları, bilgisayar oyunları ya da elektronik oyunlar, oldukça kısa sayılabilecek bir süre içinde önemli bir eğlence aracı haline gelmiştir. Nitekim çok sayıda çalışma video oyunlarının, çocuk ve ergenlerin günlük yaşamında anlamlı bir yeri olduğunu göstermektedir (ör., Gentile ve Walsh, 2002;Gunter, 2016). Bu oyunlar eğlence, yarışma ve bazen de eğitici içeriğe sahip olmalarına rağmen, çoğunlukla şiddet içeren bir doğaya sahiptir.…”
Section: Introductionunclassified