Does the Manufacturing Industry Also Need Gamification? – A Gamification Design Practice for CNC Machine Tool Skill Training
Tian-shu Li,
Min-yang Liu
Abstract:In CNC (Computer Numerical Control) vocational colleges, the current traditional pedagogy has become conflicting with the learning preferences of the “Generation Z”, resulting in their low sense of competence, low learning autonomy, and insufficient recognition of industry identification. Thus, gamification design provides novel ideas for addressing these issues. Based on the theories of self-determination theory and motivational affordances, this study analyzes the sore points and study needs of students who … Show more
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