Proceedings of the CHI Conference on Human Factors in Computing Systems 2024
DOI: 10.1145/3613904.3642243
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DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology

Evgeny Stemasov,
Tobias Wagner,
Ali Askari
et al.

Abstract: Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development and customization, known to facilitate engagement in video games, remain rare in HBGs. If present, they happen digitally or imaginarily, often leaving physical aspects generic. We developed DungeonMaker, a fabrication-augmented HBG bridging physical and digital game elements: 1) the setup narrates a story and projects a digital game b… Show more

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