2014
DOI: 10.1109/tcomm.2013.122213.13-0405
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Dynamic Backhaul Resource Allocation: An Evolutionary Game Theoretic Approach

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Cited by 23 publications
(22 citation statements)
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“…r c k,i denotes the delivery rate of user k served by eRRH i, ∀k ∈ K i , ∀i ∈ K R , for cache-level transmission. In problem (6), constraint (6b) shows that the delivery rate r c k,i is bounded by the achievable data rate R c k,i . Constraint (6c) denotes that the number of delivery data cannot exceed the cached file size S. Constraint (6d) means the maximum transmit power constraint on the beamforming vectors.…”
Section: A Cache-level Transmissionmentioning
confidence: 99%
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“…r c k,i denotes the delivery rate of user k served by eRRH i, ∀k ∈ K i , ∀i ∈ K R , for cache-level transmission. In problem (6), constraint (6b) shows that the delivery rate r c k,i is bounded by the achievable data rate R c k,i . Constraint (6c) denotes that the number of delivery data cannot exceed the cached file size S. Constraint (6d) means the maximum transmit power constraint on the beamforming vectors.…”
Section: A Cache-level Transmissionmentioning
confidence: 99%
“…Note that when the delay τ is zero, problem (10) becomes the optimization problem of precoding matrices for traditional cloudbased coordinated joint transmission system under the constraints of the fronthaul capacity, the size of data files, and the maximum transmit power of eRRHs. 5 We assume that the BBU can obtain the values of r c k,i , ∀k ∈ KU, ∀i ∈ KR, according to the cache state information {c f,i } f ∈F ,i∈K R and the transmission scheme adopted by each eRRH, i.e., (6). 6 Note that different from [12]- [15], [24], and [25], the size of transmitted files in cache-level transmission is included in the constraints (10d).…”
Section: B Network-level Transmissionmentioning
confidence: 99%
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“…The room now notices that one player is a bit taller and faster than the other so it starts putting the objects a bit closer to him, so that he can keep up [18]. The game then adapts the difficulty level and the target according to the achievements of the players so that to keep high the excitement level perceived by the console through the sensing devices [19].…”
Section: Related Workmentioning
confidence: 99%