2022
DOI: 10.1109/access.2022.3157339
|View full text |Cite
|
Sign up to set email alerts
|

Dynamic Viewport Selection-Based Prioritized Bitrate Adaptation for Tile-Based 360° Video Streaming

Abstract: Interactive 360°remote video applications have seen booming advancements due to the proliferation of smart display devices that enable a truly immersive experience. Compared to regular monoscopic videos, 360°videos have different requirements related to content preparation, packaging, transmission, specialized viewing equipment, and display factors (e.g., brightness, contrast, delay, frame rate, resolution, image quality, etc. In addition, 360°video requires substantial network and computational resources, whi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
8
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 16 publications
(8 citation statements)
references
References 42 publications
0
8
0
Order By: Relevance
“…Transmitting the entire video in high quality is evidently not wise, as users are typically limited to viewing only a small portion of the 360 • video. Viewport-adaptive streaming is a direct method for decreasing transmission bandwidth, dynamically adjusting the scene quality in real time based on the user's FoV [175]. After projection, 360 • videos are spatially divided into equally or unequally sized rectangles called tiles.…”
Section: Adaptive Bitratementioning
confidence: 99%
See 1 more Smart Citation
“…Transmitting the entire video in high quality is evidently not wise, as users are typically limited to viewing only a small portion of the 360 • video. Viewport-adaptive streaming is a direct method for decreasing transmission bandwidth, dynamically adjusting the scene quality in real time based on the user's FoV [175]. After projection, 360 • videos are spatially divided into equally or unequally sized rectangles called tiles.…”
Section: Adaptive Bitratementioning
confidence: 99%
“…Yaqoob et al [175] considered two viewport prediction mechanisms when selecting tiles, adjusting the streaming region based on changes in content complexity and positional information. This adjustment ensures the availability of the viewport, providing a seamless perspective for 360 • video users.…”
Section: Adaptive Bitratementioning
confidence: 99%
“…Some tile‐based solutions have been proposed to reduce network bandwidth consumption. Examples can be seen in References 6,7,18‐25, to name but just a few. Zare et al proposed a tile‐based VR streaming system.…”
Section: Related Workmentioning
confidence: 99%
“…Moreover, similar schemes using ABR algorithms to improve the delivery of VR video have also been proposed. [15][16][17][18] Besides, for 360 • video streams, considering the cooperative edge transcoding and caching problem in edge clusters, Yang et al 19 proposed a deep reinforcement learning-based stream caching and computing resource allocation scheme. Storage and computation resources are allocated jointly to improve cache hit rate and reduce latency and transmission cost.…”
Section: • Vr Video Streamingmentioning
confidence: 99%
“…At the same time, the algorithm is able to provide users with a high QoE. Moreover, similar schemes using ABR algorithms to improve the delivery of VR video have also been proposed 15–18 . Besides, for 360° video streams, considering the cooperative edge transcoding and caching problem in edge clusters, Yang et al 19 proposed a deep reinforcement learning‐based stream caching and computing resource allocation scheme.…”
Section: Related Workmentioning
confidence: 99%