2020
DOI: 10.2197/ipsjjip.28.987
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Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players

Abstract: We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but polynomial-time solvable for nonstrict inequalities. Second we analyze three types of triangular edge matching, of which one is polynomial-time solvable and the other two are NP-complete; all three are #P-complete. Third we analyze the case where no target shape is specified and… Show more

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Cited by 3 publications
(2 citation statements)
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“…Both the edge variant [17] and short version [27] of Undirected Geography are also shown to PSPACE-complete. Various extensions to Undirected Geography has been analyzed [38,5,25].…”
Section: Battles Of Geography Without Directions: a Concrete Open Que...mentioning
confidence: 99%
See 1 more Smart Citation
“…Both the edge variant [17] and short version [27] of Undirected Geography are also shown to PSPACE-complete. Various extensions to Undirected Geography has been analyzed [38,5,25].…”
Section: Battles Of Geography Without Directions: a Concrete Open Que...mentioning
confidence: 99%
“…We will use the notation standard in combinatorial game theory for Grundy values: * k for k, except that * is shorthand for * 1 and 0 is shorthand for * 0. 5 By grouping all positions with non-zero Grundy values into a class called "Fuzzy", impartial game positions can be partitioned into two outcome classes, characterizing winnability. (1) N ("Fuzzy") -with positive Grundy values; the current (next) player always has a winning strategy.…”
Section: The Value Of Games Beyond Winningmentioning
confidence: 99%