2014 IEEE International Conference on Systems, Man, and Cybernetics (SMC) 2014
DOI: 10.1109/smc.2014.6974015
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EEG headset supporting mobility impaired gamers with game accessibility

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Cited by 4 publications
(3 citation statements)
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“…• Controlling a video game or virtual reality (VR) environment using body gesture and eye movement [47];…”
Section: Neurogaming and Entertainmentmentioning
confidence: 99%
See 1 more Smart Citation
“…• Controlling a video game or virtual reality (VR) environment using body gesture and eye movement [47];…”
Section: Neurogaming and Entertainmentmentioning
confidence: 99%
“…• Controlling a video game or virtual reality (VR) environment using body gesture and eye movement [47]; • Controlling fiber optic clothes or dresses [19].…”
Section: Neurogaming and Entertainmentmentioning
confidence: 99%
“…This has led to a range of work across core domains such as assistive AR/VR hardware and software systems. Notable work addressing novel hardware infrastructures includes assistive systems to support users with motor impairments [5], non-invasive cognitive control devices for gaming [6], and supporting user independence and control in smart home environments [7]. Software-based AR/VR solutions have focused on a range of application areas (e.g.…”
Section: Introductionmentioning
confidence: 99%