“…through prosthetics) and indirect corporeal interaction (between actors and spectators), or in combination. 4 Examples of interaction design aiming at supporting 'a perceptual illusion of non-mediation' of touch can be found in different applications for (combined) virtual and augmented realities and robotics, for gaming design, art, entertainment, training, therapy, sex, gaming, robotics (Erp and Toet 2015, Huisman 2017, Lancel et al 2019d). 5 Patented artificial skin compositions attempting to evoke experience of presence in the form of perceptual realism, include Cyberskin, Futurotic.…”