2020
DOI: 10.2196/14549
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Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis

Abstract: Background Physical activity (PA) is important for children with a chronic disease. Serious games may be useful to promote PA levels among these children. Objective The primary purpose of this systematic review was to evaluate the effectiveness of serious games on PA levels in children with a chronic disease. Methods PubMed, EMBASE, PsycINFO, ERIC, Cochrane Library, and CINAHL were systematically searched fo… Show more

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Cited by 32 publications
(21 citation statements)
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“…A very recent systematic review did not evidence that SGs improve PA levels in children with chronic diseases, likely due to small sample sizes and marked heterogeneity in study designs. Therefore, future research is required to evaluate the effectiveness of SGs in enhancing PA and healthy movement behaviors, especially in children with asthma ( 52 ). In a context of social distancing, Active video games (AVGs) can be an interesting alternative to increase PA levels in children ( 53 ).…”
Section: Strategies For Supporting Physical Activity In Children With Asthma During the Pandemicmentioning
confidence: 99%
“…A very recent systematic review did not evidence that SGs improve PA levels in children with chronic diseases, likely due to small sample sizes and marked heterogeneity in study designs. Therefore, future research is required to evaluate the effectiveness of SGs in enhancing PA and healthy movement behaviors, especially in children with asthma ( 52 ). In a context of social distancing, Active video games (AVGs) can be an interesting alternative to increase PA levels in children ( 53 ).…”
Section: Strategies For Supporting Physical Activity In Children With Asthma During the Pandemicmentioning
confidence: 99%
“…In addition, AVGs rely on a technology that tracks body movement or reaction to the game in order to progress [18]. Previous studies have implemented serious games and AVGs in the educational context to increase PA levels from childhood to adolescence [19][20][21].…”
Section: Games and Gamificationmentioning
confidence: 99%
“…Five categories of search terms will be identified: (a) games (serious games and applied games and AVGs) and gamification, (b) physical activity, (c) school, (d) intervention, and (e) age. The terms for each category will be obtained by consulting other reviews, such as (a) serious games and AVG [19][20][21][46][47][48][49][50], gamification [26,40,51,52], (b) physical activity [53,54], and (c) intervention [55,56]. Regarding the high diversity of game-related terms used in the literature, the most used and standardized terms found in the scientific references will be included in the current review.…”
Section: Search Strategymentioning
confidence: 99%
“…The impact of serious games on physical therapy has been studied in terms of effectiveness [ 4 - 6 ] and motivational determinants [ 7 , 8 ]. However, as a virtual guide replacing or complementing a real physician, exergaming systems tend to lack objective, clinically meaningful evaluation of patient performance.…”
Section: Introductionmentioning
confidence: 99%