Abstract:Real-time 3D visualization of objects or information becomes increasingly important in everyday life e.g. in cellular phones or mobile systems. Care should be taken in the design and implementation of 3D rendering in such embedded devices like handhelds devices in order to meet the performance requirement, while maintaining power consumption low. In this work, the design and implementation of a vertex shader on a reconfigurable hardware is presented. The main focus is placed on the efficient hardware/software … Show more
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