1997
DOI: 10.1007/s005300050045
|View full text |Cite
|
Sign up to set email alerts
|

Embodiments, avatars, clones and agents for multi-user, multi-sensory virtual worlds

Abstract: This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to others and also to themselves. By collaborative virtual environments we mean multi-user virtual reality systems which explicitly support cooperative work (although we argue that the results of our exploration may also be applied to other kinds of collaborative system). The main part of the paper identifies a list of… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
23
0
1

Year Published

1998
1998
2020
2020

Publication Types

Select...
5
4
1

Relationship

0
10

Authors

Journals

citations
Cited by 51 publications
(24 citation statements)
references
References 15 publications
0
23
0
1
Order By: Relevance
“…Early research on ''Collaborative Virtual Environments,'' or CVEs (Benford et al, 1994(Benford et al, , 1997Bowers et al, 1996;Hindmarsh et al, 1998Hindmarsh et al, , 2001) examined a new kind of three-dimensional social space with new systems of social interaction. CVEs were designed primarily for work and involved multiple users (up to 64 according to Robinson et al, 2001), crude avatars dubbed ''blockies,'' and voice communication.…”
Section: Collaborative Virtual Environments: Blockies Are Growing Upmentioning
confidence: 98%
“…Early research on ''Collaborative Virtual Environments,'' or CVEs (Benford et al, 1994(Benford et al, , 1997Bowers et al, 1996;Hindmarsh et al, 1998Hindmarsh et al, , 2001) examined a new kind of three-dimensional social space with new systems of social interaction. CVEs were designed primarily for work and involved multiple users (up to 64 according to Robinson et al, 2001), crude avatars dubbed ''blockies,'' and voice communication.…”
Section: Collaborative Virtual Environments: Blockies Are Growing Upmentioning
confidence: 98%
“…As discussed above, gesture and facial expressions play an important role in human inl;eraction. Benford et al [52] state that "the inhabitants of collaborative virtual environments (and other kinds of collaborative systems) ought to be visible to themselves and to others through a process of direct and sufficiently rich embodiment". Simply, individuated, gesturing embodiments combined with good information channels (visual and auditory) enable us to know who's who, where they are and what they're doing.…”
Section: Cves and Collaborative Workmentioning
confidence: 99%
“…Unlike what happens in web environments, MUVE participants know who is in their surroundings and what is being done (Benford et al, 1997;Greeberg et al, 1996). Social learning technologies can also be integrated into MUVEs to support learners, for instance, to aid them in finding appropriate content or connecting with the right people (Vassileva, 2008).…”
Section: Related Workmentioning
confidence: 99%