In recent years, human behavior simulation has been an active field of research, and various approaches have been used. One of the main challenges is to design models that capture more of the subtleties of human nature to reach a higher level of realism. In this paper, we present the premises of a DEVS (Discrete Event System Specification) based framework for the modeling and simulation of human behavior for CGFs (Computer Generated Forces). We introduce a simplified way of specifying models for the simulation of human behavior. In fact, our focus is to give to the modeler the possibility to represent behavior influenced by certain human factors by fine tuning the proposed models or by extending them with new moderator functions. As an example, we present DEVS models of military behavior as defined in the rules of engagement but moderated by human factors such as personality and stress. We hope to obtain eventually more accurate and realistic models.