2020
DOI: 10.1145/3397307
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End-User Development of Experience Sampling Smartphone Apps -Recommendations and Requirements

Abstract: Professional programmers are significantly outnumbered by end-users of software, making it problematic to predict the diverse, dynamic needs of these users in advance. An end-user development (EUD) approach, supporting the creation and modification of software independent of professional developers, is one potential solution. EUD activities are applicable to the work practices of psychology researchers and clinicians, who increasingly rely on software for assessment of participants and patients, but must also … Show more

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Cited by 14 publications
(6 citation statements)
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References 29 publications
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“…Rough and Quigley [ 36 ] present recommendations and requirements for ESM authoring systems. They conducted interviews with 13 researchers and clinicians, 2 one-hour clinical observations, and 3 case studies with psychology researchers.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Rough and Quigley [ 36 ] present recommendations and requirements for ESM authoring systems. They conducted interviews with 13 researchers and clinicians, 2 one-hour clinical observations, and 3 case studies with psychology researchers.…”
Section: Discussionmentioning
confidence: 99%
“…In a complementary approach, if professionals were able to create their own apps [ 36 ], they could focus on the methodological processes of their work. While the ESM methods offer important guidance, current systems [ 31 - 33 ] do not expose their design at a level that promotes replicating, specializing, or extending their contributions as demanded in many areas.…”
Section: Introductionmentioning
confidence: 99%
“…Rough and Quigley [127] present a perspective of end-user development (EUD) for creating and customizing software by end-users, as end-users outnumbered professional programmers. As a result of their work, they propose some design recommendations to support EUD activities, particularly the creation of software that allows novice users to create apps that collect data (e.g., experience sampling).…”
Section: Discussionmentioning
confidence: 99%
“…Jeeves [127] -Support end-users to develop applications. TAPAS [155] -Create workflow applications (e.g., IFTTT [66]).…”
Section: Name Metatool Topicmentioning
confidence: 99%
“…Dormannetal. [36]statedthatthegame-basedtrainingincreasedknowledgeand improvedself-efficacyamongprofessionalsinvectorcontrol.RoughandQuingley [37] presented recommendations for the design of end-user development tools allowing non-programmerstodevelop"experiencesampling"apps.AStudybyMerhietal. [38] evaluated the role of age and gender in consumer intentions and uptakes of mobile banking services.…”
Section: Literature Reviewmentioning
confidence: 99%