2020
DOI: 10.4018/978-1-7998-4960-5.ch008
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Engaging Students in a Computer Diversity Course Through Virtual Worlds

Abstract: Virtual world technology allows for an immersive 3D experience with rich content and interactive potential for students. Through this richness and interactivity, educators have abundant creative power to design and facilitate meaningful learning experiences and collaboration opportunities. In this chapter, the authors discuss one such initiative using Second Life as an educational space for a community college course activity to enhance student engagement. A brief literature review of the educational use of vi… Show more

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