EOG Region Detection using Fuzzy k-NN for Virtual Reality Applications
Emre Güngör,
Soydan Serttaş
Abstract:Virtual Reality (VR) systems have become widespread for a decade with the mass production of VR headsets. Advancement in the VR industry benefits both biomedical and computer gaming fields to create better Human-Computer Interface (HCI) applications. In this study, Electrooculogram (EOG) signals are studied on a calibrated A4 paper to simulate reading and tracking eye movement in different regions for VR user interface applications. For that reason, eye activity features from EOG are used to identify relative … Show more
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