2022
DOI: 10.1016/j.futures.2022.102922
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Estrangement, immersion, and the future: Designing the speculative environments of the virtual reality “Museum of the Future”

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Cited by 10 publications
(5 citation statements)
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“…E Spiers explores the development of three hypothetical environments in the Museum of the Future (MOTF), a virtual reality (VR) platform created by Dstl to raise awareness of future defense and security technologies. Specifically, Spiers examines the creation of three speculative environments within MOTF using VR technology [ 13 ]. C Bachiller examines a case study of a technological heritage museum that employs augmented reality (AR) and virtual reality (VR) technologies in two distinct ways.…”
Section: Related Workmentioning
confidence: 99%
“…E Spiers explores the development of three hypothetical environments in the Museum of the Future (MOTF), a virtual reality (VR) platform created by Dstl to raise awareness of future defense and security technologies. Specifically, Spiers examines the creation of three speculative environments within MOTF using VR technology [ 13 ]. C Bachiller examines a case study of a technological heritage museum that employs augmented reality (AR) and virtual reality (VR) technologies in two distinct ways.…”
Section: Related Workmentioning
confidence: 99%
“…Research has shown that VR, as experienced during the pandemic, can be seen as a replacement for real museums and cultural heritage visits or as an enhancement of an actual visit to the museum or destination (Fan et al, 2022;Guttentag, 2020). According to Spiers et al (2022), the future of museums lies in VR and storytelling. VR is also gaining momentum due to the increased importance of immersion as part of the customer experience (Shin, 2019).…”
Section: Cultural Heritage and Virtual Realitymentioning
confidence: 99%
“…, 2022; Guttentag, 2020). According to Spiers et al. (2022), the future of museums lies in VR and storytelling.…”
Section: Theoretical Background and Hypothesesmentioning
confidence: 99%
“…This is because it provides a safe and controlled environment for patients suffering from this condition. Patients can be exposed to anxiety-provoking situations using a VR headset in a safe and controlled environment [18]. Therapists can create specific virtual environments that mimic real-life situations, such as elevators, airplanes, trains, and other enclosed spaces [19], [20].…”
Section: Introductionmentioning
confidence: 99%