Ethnic representation within virtual reality: a co-design study in a forensic youth care setting
Renée E. Klein Schaarsberg,
Levi van Dam,
Guy A. M. Widdershoven
et al.
Abstract:Background
Virtual reality (VR) is one of the most cutting-edge digital technologies currently used to extend and adapt mental health interventions. When designing therapeutic VR-applications, bias related to representational and behavioral features can be introduced. Specific bias, that could result from ethnic stereotyping, should be averted. However, structured debates and clear guidelines on how to deal with such bias are lacking.
Objective
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