2010
DOI: 10.1587/transinf.e93.d.3173
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Evaluation of a Dynamic Data Allocation Method for Web-Based Multi-Server MORPG System

Abstract: SUMMARYWe have investigated the bottleneck in web-based MORPG system and proposed a load-distribution method using multiple web servers. This technique uses a dynamic data allocation method, called the moving home. This paper describes the evaluation of our method using 4, 8, 16 web servers. We evaluated it on both the single-server system and multi-server system. And we confirm that the effect of the moving home through the comparison between the multi-server system without the moving home and that with the m… Show more

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Cited by 7 publications
(5 citation statements)
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“…A moving home changes a role of a home of a block from a web server to another according to some rules [2]. Figure 5 shows a case of a moving home.…”
Section: Moving Homementioning
confidence: 99%
See 1 more Smart Citation
“…A moving home changes a role of a home of a block from a web server to another according to some rules [2]. Figure 5 shows a case of a moving home.…”
Section: Moving Homementioning
confidence: 99%
“…This value is calculated with the expression 2 . The x indicates the average latency and the x i is one of latency.…”
Section: Real Systemmentioning
confidence: 99%
“…In our previous work, we introduced a Web-based MORPG system with multiple web servers to resolve the access congestion [7] [8]. Web servers in this system cooperate with each other while serving its users.…”
Section: Introductionmentioning
confidence: 99%
“…Since they feature a real-time property, interactivity between players, a scenario property, and a resource allocation property [5,4], the technologies used for this application can also be applied to various other Internet applications. In particular, we focus on the rapid prototyping of applications.…”
Section: Introductionmentioning
confidence: 99%