2020
DOI: 10.1525/jsmg.2020.1.3.15
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Everyone in Space Wants to Hear You Scream

Abstract: When considering player voice in the context of game sound, existing examinations remain inconclusive. As player voice exists in a liminal position between reality and virtuality, some academics see them as sonic violations of the game space. Voice can convey information about identity, which may oppose our understanding of the avatars within the game world. Voice can facilitate social communication, which may remind us of the physical world outside the virtuality. Mediations of voice into the virtual world ma… Show more

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