2022 International Workshop on High Technologies History and Development (HISTHIGHTECH) 2022
DOI: 10.1109/histhightech57099.2022.10038138
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Evolution of Virtual and Augmented Reality Technologies in Historical and Archaeological Research

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Cited by 2 publications
(2 citation statements)
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“…Our findings, complementing the work of Borodkin [44] and Bakaoukas [45], offer new perspectives on the integration of technology in the educational aspect of archaeological research and underscore the necessity of incorporating virtual reality and other digital technologies in archaeology. Future research should explore further technological applications and assess their effectiveness in various educational settings.…”
Section: Discussionsupporting
confidence: 68%
“…Our findings, complementing the work of Borodkin [44] and Bakaoukas [45], offer new perspectives on the integration of technology in the educational aspect of archaeological research and underscore the necessity of incorporating virtual reality and other digital technologies in archaeology. Future research should explore further technological applications and assess their effectiveness in various educational settings.…”
Section: Discussionsupporting
confidence: 68%
“…With the help of VR and AR technologies, museumgoers can have an enhanced, interactive experience with artworks, as they can view them from multiple angles, zoom in for closer examinations, or explore the artwork in different lighting conditions. Additionally, these technologies can be used to create 3D models and simulations of artwork, allowing further exploration into its historical context or potential restoration techniques [14]. Examples of virtual and augmented reality being used at art museums include virtual tours, interactive exhibits, and immersive experiences.…”
Section: Virtual and Augmented Realitymentioning
confidence: 99%