Agile Development Conference (ADC'05)
DOI: 10.1109/adc.2005.24
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Experiences integrating sophisticated user experience design practices into agile processes

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Cited by 20 publications
(13 citation statements)
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“…erning Little Design Up 25], [18], [12], [26], [27] s not an option regarding mment which artifacts or [3] suggest that activities be performed before the ditionally, [3] suggest the e at least two roles in the pecialist) team, a UCD [29], [30], [31], [2] and or contextual inquiry and that this should be done usability aspects can be he Planning Game. [33] d be discussed during the discussions.…”
mentioning
confidence: 99%
“…erning Little Design Up 25], [18], [12], [26], [27] s not an option regarding mment which artifacts or [3] suggest that activities be performed before the ditionally, [3] suggest the e at least two roles in the pecialist) team, a UCD [29], [30], [31], [2] and or contextual inquiry and that this should be done usability aspects can be he Planning Game. [33] d be discussed during the discussions.…”
mentioning
confidence: 99%
“…Hodgets [13] reports that designers sketch views on paper and do early usability testing with users. This does not require an expensive usability laboratory or video recordings, just someone who is familiar with the process, plus the paper prototypes, some real users and a notebook.…”
Section: Related Workmentioning
confidence: 98%
“…When UXSs and developers are separated, teams encounter problems with timing and the implementability of the design [10,20]. Hodgetts [15] considered it vitally important for UX practitioners to see themselves as part of a project team and to conduct their tasks according to that perception. Lee [24] stated that UXSs need to be active participants in order to be embedded in agile teams.…”
Section: Related Workmentioning
confidence: 99%