2014 Brazilian Symposium on Computer Games and Digital Entertainment 2014
DOI: 10.1109/sbgames.2014.9
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Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL ES

Abstract: The usage of mobile devices and increasingly realistic graphics is emerging, but the graphics performance is still a critical factor in games. There's more hardware restriction on mobile devices than on a computer. Thus, this paper proposes an experimental approximation of the asymptotic computational complexity of miscellaneous vertex and fragment shaders for Android and iOS platforms. The asymptotic complexities of the shaders will be analyzed based on number of instructions per second and rendering time met… Show more

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