2016
DOI: 10.14257/astl.2016.136.21
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Extended Mobile P2P Networks for a Various Streaming Services

Abstract: Recently, in the mobile smart service environment such as augmented reality, virtual reality, IoT, there occur the cases in which the stream blocks of different types need to be synchronized to match the user's service requirements. However, the existing P2P services may not satisfy diverse environments and requirements of the client node. This paper proposes a way to receive service selectively according to the environment of the network and the client regarding the complete form of composite media and compon… Show more

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“…And for these services, the methods utilizing the P2P protocol have been proposed [11,12,13,14,15]. VON [11] divided the entire game areas into multiple virtual areas in Multiple Access P2P virtual environment game and made it possible that when the messages were sent and received between participants in the game (nodes) in the field of interest, only the message within the virtual area would be sent.…”
Section: P2p Structure For Media Stream Servicesmentioning
confidence: 99%
“…And for these services, the methods utilizing the P2P protocol have been proposed [11,12,13,14,15]. VON [11] divided the entire game areas into multiple virtual areas in Multiple Access P2P virtual environment game and made it possible that when the messages were sent and received between participants in the game (nodes) in the field of interest, only the message within the virtual area would be sent.…”
Section: P2p Structure For Media Stream Servicesmentioning
confidence: 99%