2022
DOI: 10.1007/978-3-031-15546-8_28
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Extended Reality Technologies and Social Inclusion: The Role of Virtual Reality in Includiamoci Project

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Cited by 2 publications
(2 citation statements)
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“…Similarly, the quality of the visual feedback in AR environments determines how well the digital content is integrated with the physical world (Bermejo and Hui 2021). In a study by Gatto et al (2022), the researchers found that users enjoyed VR environments that provided realistic visual feedback, such as detailed textures and lighting effects. Interactivity is another important factor in the UX of AR and VR environments.…”
Section: User Experience (Ux)mentioning
confidence: 99%
“…Similarly, the quality of the visual feedback in AR environments determines how well the digital content is integrated with the physical world (Bermejo and Hui 2021). In a study by Gatto et al (2022), the researchers found that users enjoyed VR environments that provided realistic visual feedback, such as detailed textures and lighting effects. Interactivity is another important factor in the UX of AR and VR environments.…”
Section: User Experience (Ux)mentioning
confidence: 99%
“…VR, a sub-category of XR, offers the possibility of creating a wide range of realistic environments that can be adapted to a particular therapeutic treatment. Studies have also shown that VR can encourage the integration of inclusion culture (Gatto et al , 2022). Wasserman et al (2019) explored various inclusive VR designs for neurodiverse students to enable inclusive play.…”
Section: Limitations and Future Researchmentioning
confidence: 99%