Proceedings of the 12th European Conference on Visual Media Production 2015
DOI: 10.1145/2824840.2824849
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Extending implicit skinning with wrinkles

Abstract: We propose a wrinkle system that takes as input the fields created in the implicit skinning framework, calculates the angle between their gradients and builds a scalar angle field. Its gradient resembles plausible wrinkle directions. The system is procedural and works as a post process by projecting vertices in a wrinkle field constituted of convolution surfaces.

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Cited by 1 publication
(1 citation statement)
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“…Ming Gao [5] proposes a method that can generate physical skinning animations of skeleton-driven characters. Fabio Turchet [6] proposes an extension of implicit skinning with wrinkles, this large amount of parameters will allow users to adjust the behavior of the wrinkles then find the solution. M.P.…”
Section: Figurementioning
confidence: 99%
“…Ming Gao [5] proposes a method that can generate physical skinning animations of skeleton-driven characters. Fabio Turchet [6] proposes an extension of implicit skinning with wrinkles, this large amount of parameters will allow users to adjust the behavior of the wrinkles then find the solution. M.P.…”
Section: Figurementioning
confidence: 99%