DOI: 10.1007/978-3-540-79870-5_9
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Fashionable Technology – The Next Generation of Wearables

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Cited by 10 publications
(17 citation statements)
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“…Soft computation is also predicated on traditional textile construction methods such as sewing, embroidery, and appliqué [sic] with various conductive and active materials to create interactive fabrics" (Berzowska and Bromley, 2007). Currently, wearables are extensively developed for medical (Patel et al, 2012), fashion (Seymoun and Bello, 2008), dance performance (Sicchio et al, 2016), and interactive installations (Giordano et al, 2015;Lamontagne et al, 2015). As musical interfaces, wearables have been predominantly materialized in the form of gloves (Sonami, 2014), and bodysuits (Bhagwati, 2018).…”
Section: Parallels Between the "Art Of Collaboration" The Maker Movement And Soft Computationmentioning
confidence: 99%
“…Soft computation is also predicated on traditional textile construction methods such as sewing, embroidery, and appliqué [sic] with various conductive and active materials to create interactive fabrics" (Berzowska and Bromley, 2007). Currently, wearables are extensively developed for medical (Patel et al, 2012), fashion (Seymoun and Bello, 2008), dance performance (Sicchio et al, 2016), and interactive installations (Giordano et al, 2015;Lamontagne et al, 2015). As musical interfaces, wearables have been predominantly materialized in the form of gloves (Sonami, 2014), and bodysuits (Bhagwati, 2018).…”
Section: Parallels Between the "Art Of Collaboration" The Maker Movement And Soft Computationmentioning
confidence: 99%
“…Seymour and Beloff () suggest that human bodies will become a media interface through a variety of devices, whether held, worn, or embedded. Of course, potential adopters vary in their preferences for the extent to which media such as health‐related RFID (radio frequency identification) devices are worn on or embedded in their bodies (Katz & Rice, ).…”
Section: Implications Of Intermediality For Diffusion Of Innovations mentioning
confidence: 99%
“…Even the use of Pokémon Go is associated with positive and negative real, physical, interpersonal, and social consequences, such as Pokémon dates, team competitions, exercise, and interacting with other players, but also injury, accidents, trespassing, and abduction. Seymour and Beloff (2008) suggest that human bodies will become a media interface through a variety of devices, whether held, worn, or embedded. Of course, potential adopters vary in their preferences for the extent to which media such as health-related RFID (radio frequency identification) devices are worn on or embedded in their bodies (Katz & Rice, 2009).…”
Section: Media As Contentmentioning
confidence: 99%
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“…The new interactive approach to the design of wearable objects is called "Fashionable Technology", a term coined by Sabine Seymour. It refers to an emerging field in which fashion, ubiquitous computing, design, science, and wearable technologies intersect (Seymour & Beloff, 2008). Fashionable wearables are 'designed' garments, accessories, or jewellery that combine aesthetics and style with functional technology (Seymour, 2009, p. 12).…”
Section: Fashionable Technologymentioning
confidence: 99%