2008
DOI: 10.1109/tce.2008.4560123
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Fast play: a novel feature for digital consumer video devices

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Cited by 18 publications
(3 citation statements)
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“…The AR technology has been extensively used even in entertainment. () For instance, more and more magazines include the possibility to augment the printed pages with digital objects through the smartphone. Furthermore, games based on augmented reality have been a major success (eg, Ingress and Pokémon Go).…”
Section: Interactive Networked Cooperative Ar Applicationsmentioning
confidence: 99%
“…The AR technology has been extensively used even in entertainment. () For instance, more and more magazines include the possibility to augment the printed pages with digital objects through the smartphone. Furthermore, games based on augmented reality have been a major success (eg, Ingress and Pokémon Go).…”
Section: Interactive Networked Cooperative Ar Applicationsmentioning
confidence: 99%
“…To this aim, we developed an audio splitting mechanism based on the audio energy investigation as this technique is easy to implement and has been widely used in literature (e.g. [44,45,46,47]. In particular, for the sake of simplicity, we considered the audio stream as a sequence of N virtual frames, f 1 f 2 ...f N , where the time length of each virtual frame is fixed and equal to 30 milliseconds (a common time length) and then we computed the sound energy of each virtual frame with the formula:…”
Section: The Alga Prototypementioning
confidence: 99%
“…For instance, merging real actors with virtual ones over real or virtual landscapes has become a regular practice in Hollywood movies allowing great visual effects at a reduced production cost. This technology is soon going to be used also for gaming applications bringing real people (maybe organized in squads) into a virtual or mixed-reality arena populated by both digital creatures and human ones [19][20][21][22][23].…”
Section: Augmented Reality: Collaborative Applicationsmentioning
confidence: 99%