2015
DOI: 10.1007/s11042-015-2782-3
|View full text |Cite
|
Sign up to set email alerts
|

Feature design scheme for Kinect-based DTW human gesture recognition

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
17
0

Year Published

2015
2015
2024
2024

Publication Types

Select...
3
2
2

Relationship

0
7

Authors

Journals

citations
Cited by 22 publications
(17 citation statements)
references
References 11 publications
0
17
0
Order By: Relevance
“…Human gesture recognition is mainly performed on RGB-D (Red, Green, Blue and Depth) data [9], [10], [11], [12], [6], [13] or on skeleton data [14], [15], [16], [17], [18], [13], [19], [20], [21], where skeletal data can be extracted from RGB-D data. To recognize static gestures (i.e.…”
Section: Movementioning
confidence: 99%
“…Human gesture recognition is mainly performed on RGB-D (Red, Green, Blue and Depth) data [9], [10], [11], [12], [6], [13] or on skeleton data [14], [15], [16], [17], [18], [13], [19], [20], [21], where skeletal data can be extracted from RGB-D data. To recognize static gestures (i.e.…”
Section: Movementioning
confidence: 99%
“…The first seven papers belong to the technique category of smart pattern recognition [4,7,10,13,14,18,22]. The first paper entitled BFeature design scheme for Kinect-based DTW human gesture recognition^by Ding and Chang [7] develops a feature design scheme involving hybridizations of joint positions and joint angles for dynamic time warping-based human gesture recognition with the Kinect camera.…”
Section: Summary Of 2accepted Papersmentioning
confidence: 99%
“…The first seven papers belong to the technique category of smart pattern recognition [4,7,10,13,14,18,22]. The first paper entitled BFeature design scheme for Kinect-based DTW human gesture recognition^by Ding and Chang [7] develops a feature design scheme involving hybridizations of joint positions and joint angles for dynamic time warping-based human gesture recognition with the Kinect camera. The second paper entitled BImplementation of an interactive TV interface via gesture and handwritten numeral recognition^by Sheu and Huang [14] considers the utilization of the Kinect sensor to recognize the dynamic gestures of users to achieve real-time interactive control of TV where a back-propagation neural network was also used to perform handwriting recognition to help the command recognition task.…”
Section: Summary Of 2accepted Papersmentioning
confidence: 99%
“…The Kinect sensor and its software development kit (Kinect SDK) can be efficiently used to simplify the conventional gesture recognition technique. Recently, studies on Kinect-based gesture recognition have been frequently seen [3][4][5][6], and Kinect-based gesture recognition applications mainly include robot automation, health-care, entertainment and surveillance. For the vending machine operation application using Kinect-based gesture recognition, extremely rare studies are done.…”
Section: *Corresponding Author: Ing-jr Ding Department Of Electrical mentioning
confidence: 99%
“…A hidden Markov model (HMM) approach for Kinect-based gesture recognition is proposed in [4] where the recognition accuracy of the HMM gesture model could be improved by properly adjusting HMM model parameters. In addition, in [5], a feature design scheme is developed for the computation of Kinect-based dynamic time warping gesture recognition. All those gesture recognition computations without the utilization of the Kinect software development kit in [3][4][5] will be able to improve the recognition performance of Kinect-based gesture recognition by the self-developed gesture recognition method, the gesture model adjustment scheme, or the accurate gesture feature for recognition.…”
Section: A Gesture Recognition Computations With/without Kinect Sdkmentioning
confidence: 99%