Deformable Avatars 2001
DOI: 10.1007/978-0-306-47002-8_3
|View full text |Cite
|
Sign up to set email alerts
|

Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
34
0

Year Published

2003
2003
2008
2008

Publication Types

Select...
4
2
2

Relationship

3
5

Authors

Journals

citations
Cited by 44 publications
(34 citation statements)
references
References 8 publications
0
34
0
Order By: Relevance
“…Starting with Parke's work [23], several types of face models have been developed, which can be classified either as parametric [23]- [25] or muscle-based [26]- [32]. Parametric approaches represent the facial model with specific control parameters and animate by simple mesh or parameter interpolation, whereas muscle-based approaches attempt to represent to some degree of accuracy the anatomic structure of the face and simulate the behavior of muscles to animate the model.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…Starting with Parke's work [23], several types of face models have been developed, which can be classified either as parametric [23]- [25] or muscle-based [26]- [32]. Parametric approaches represent the facial model with specific control parameters and animate by simple mesh or parameter interpolation, whereas muscle-based approaches attempt to represent to some degree of accuracy the anatomic structure of the face and simulate the behavior of muscles to animate the model.…”
Section: Related Workmentioning
confidence: 99%
“…In addition, an MPEG-4 [25], [33] compliant interface was also implemented. The details of this facial model are described in Section V.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Facial dynamics are considered during the expression change, and appropriate temporal transition functions are selected for facial animation. We use MPEG-4 Facial Animation Parameters as low level facial deformation parameters [12]. However, for defining the visemes and expressions, we use the Principal Components (PCs) [13].…”
Section: Visual Front-endmentioning
confidence: 99%
“…The details of the facial deformation algorithm are explained in [27]. For defining the visemes and expressions, we use the technique described by Kshirsagar et al [28].…”
Section: Believable Facial Animationmentioning
confidence: 99%