2016 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) 2016
DOI: 10.1109/vhcie.2016.7563568
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Feeling crowded yet?: crowd simulations for VR

Abstract: With advances in virtual reality technology and its multiple applications, the need for believable, immersive virtual environments is increasing. Even though current computer graphics methods allow us to develop highly realistic virtual worlds, the main element failing to enhance presence is autonomous groups of human inhabitants. A great number of crowd simulation techniques have emerged in the last decade, but critical details in the crowd's movements and appearance do not meet the standards necessary to con… Show more

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Cited by 9 publications
(7 citation statements)
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References 27 publications
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“…Recently, Kim et al (2016) used both 2D screens and HMDs to rate the similarity of simulations to videos of real scenes. Model validation using VR represents an ongoing theme in crowd simulation research, and a recent summary and discussion is provided by Pelechano and Allbecky (2016).…”
Section: Validation Of Simulation Models Using Vrmentioning
confidence: 99%
“…Recently, Kim et al (2016) used both 2D screens and HMDs to rate the similarity of simulations to videos of real scenes. Model validation using VR represents an ongoing theme in crowd simulation research, and a recent summary and discussion is provided by Pelechano and Allbecky (2016).…”
Section: Validation Of Simulation Models Using Vrmentioning
confidence: 99%
“…Interestingly, they showed that crowds of real human subjects exhibit typical patterns of real crowds, as observed in crowded real-life situations. In addition, some researchers propose papers that evaluate and measure the impact of user's presence, such as [51,80,108]. For instance, in [54], authors propose to investigate performance and user experience in Social Virtual Reality (SVR) embodied, immersive, and providing face-to-face encounters.…”
Section: Crowd Papers From 2015 To 2019: the Era Of Learning Techniquesmentioning
confidence: 99%
“…Therefore there is a need to perform such perceptual evaluations from a first person point of view. Immersive Virtual Environments offer a platform to study human behavior as long as the participant experiences high levels of presence which will lead to real responses to the virtual characters [30], [27], [20].…”
Section: Crowd Simulationmentioning
confidence: 99%