2015
DOI: 10.1145/2724728
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Filteryedping: Design Challenges and User Performance of Dwell-Free Eye Typing

Abstract: The ability to use the movements of the eyes to write is extremely important for individuals with a severe motor disability. With eye typing, a virtual keyboard is shown on the screen and the user enters text by gazing at the intended keys one at a time. With dwell-based eye typing, a key is selected by continuously gazing at it for a specific amount of time. However, this approach has two possible drawbacks: unwanted selections and slow typing rates. In this study, we propose a dwell-free eye typing technique… Show more

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Cited by 65 publications
(33 citation statements)
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References 25 publications
(39 reference statements)
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“…For [17] the exact numbers were not reported and are therefore estimated from the graphs in the paper. The same holds for the MSD rate in [9]. Several papers reported on more than one studies.…”
Section: Previous Workmentioning
confidence: 55%
See 1 more Smart Citation
“…For [17] the exact numbers were not reported and are therefore estimated from the graphs in the paper. The same holds for the MSD rate in [9]. Several papers reported on more than one studies.…”
Section: Previous Workmentioning
confidence: 55%
“…In [11] there were two experiments, denoted by e1 and e2. Pedrosa et al [9] carried out a number of experiments; two longitudinal studies with able-bodied participants, followed by individual trials with users with motor disabilities. Here we report the numbers from their second longitudinal study that produced the fastest text entry rates.…”
Section: Previous Workmentioning
confidence: 99%
“…The system sorts the candidate words based on their length and frequency and presents them to the user for confirmation. Details about the algorithm and implementation can be found in [10]. The name of the technique describes and demonstrates the idea of the technique: filtered eye typing.…”
Section: Introductionmentioning
confidence: 99%
“…Nevertheless, there are still a number of unexplored challenges for effectively providing support for collocated group interaction around media. This chapter 1 reports on a user study involving 24 users, intended to better understanding the challenges ahead. Our volunteers-in couples-evaluated our media sharing application prototype, providing valuable feedback with regards to three key challenges: metaphor, digital ecosystem, and level of control.…”
Section: Chaptermentioning
confidence: 99%
“…Fourth, personal spaces within the tabletop were useful for allowing independent navigation. We consider these results as relevant for the future developments of home media sharing applications for the living room, as they guide designers to overcome restrictions related 1 This chapter is based on the following paper: to the collaborative exploration of personal media using tabletops.…”
Section: Chaptermentioning
confidence: 99%