Proceedings of the 12th ACM Multimedia Systems Conference 2021
DOI: 10.1145/3458305.3463383
|View full text |Cite
|
Sign up to set email alerts
|

Foveated streaming of real-time graphics

Abstract: Remote rendering systems comprise powerful servers that render graphics on behalf of low-end client devices and stream the graphics as compressed video, enabling high end gaming and Virtual Reality on those devices. One key challenge with them is the amount of bandwidth required for streaming high quality video. Humans have spatially non-uniform visual acuity: We have sharp central vision but our ability to discern details rapidly decreases with angular distance from the point of gaze. This phenomenon called f… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 32 publications
0
1
0
Order By: Relevance
“…Particular interest resides also on the reduction of the high throughput dependence, primarily by tasking the client with more than just simple video decoding, e.g., moving parts of the game logic or rendering process back to the client. Examples of these approaches can be found in [235]- [238]. Although, none of these approaches has been realized in a practical system yet, as they can impose drastic overhead or interfere with game design and development decisions.…”
Section: Network-related Aspectsmentioning
confidence: 99%
“…Particular interest resides also on the reduction of the high throughput dependence, primarily by tasking the client with more than just simple video decoding, e.g., moving parts of the game logic or rendering process back to the client. Examples of these approaches can be found in [235]- [238]. Although, none of these approaches has been realized in a practical system yet, as they can impose drastic overhead or interfere with game design and development decisions.…”
Section: Network-related Aspectsmentioning
confidence: 99%