2018
DOI: 10.30958/ajmmc.4.2.4
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Freed or Trapped: Gaming Pleasures and Expression of Gender Identities in World of Warcraft among Chinese Players

Abstract: Information communication technologies hold an ambivalent place for gender identities in cyber space. In this sense, the ways that online game players make meaning of, respond to, and take pleasure in gaming lead to insights into how online games might serve as spaces for the enactment of new forms of gender identities. This study focuses on a bourgeoning communication phenomenon concerning MMORPG. Through a case study of World of Warcraft (WoW) guided by Uses and Gratifications theory, the paper explores gami… Show more

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