Abstract:Information communication technologies hold an ambivalent place for gender identities in cyber space. In this sense, the ways that online game players make meaning of, respond to, and take pleasure in gaming lead to insights into how online games might serve as spaces for the enactment of new forms of gender identities. This study focuses on a bourgeoning communication phenomenon concerning MMORPG. Through a case study of World of Warcraft (WoW) guided by Uses and Gratifications theory, the paper explores gami… Show more
Set email alert for when this publication receives citations?
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.