2018
DOI: 10.1080/15420353.2018.1498427
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From Archive, to Access, to Experience––Historical Documents as a Basis for Immersive Experiences

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Cited by 7 publications
(5 citation statements)
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“…Procedural modeling is suitable when large numbers of iterations of design, architectures, or blocks which obey certain standardized rules have to be created (Esri 2019). It is suitable for both built and natural environments (Huang et al 2018). However, to achieve the same LOD as hand-modeling, procedural rules would have to be rather complex.…”
Section: D Visualization Of Tree Datamentioning
confidence: 99%
See 1 more Smart Citation
“…Procedural modeling is suitable when large numbers of iterations of design, architectures, or blocks which obey certain standardized rules have to be created (Esri 2019). It is suitable for both built and natural environments (Huang et al 2018). However, to achieve the same LOD as hand-modeling, procedural rules would have to be rather complex.…”
Section: D Visualization Of Tree Datamentioning
confidence: 99%
“…Spatially, VR can offer experiences beyond constraints of physical space by providing a contextualized and embodied experience across regions, scales or from different perspectives (Dede 2009). Temporally, we can connect immersive experiences to historical information or future projections, moving a user back or forward in time (Ch'ng 2009, Huang et al 2018. We can visualize and analyze ecosystems and climate change scenarios not as distant events but in direct and/or familiar contexts (Sheppard 2012).…”
Section: Introductionmentioning
confidence: 99%
“…Bruggmann and Fabrikant (2016) propose a GIScience approach to information search and access to visually explore digital text archives typically employed in the humanities. Huang et al (2018) demonstrated the power of unlocking the information contained in historical geographic documents and enhancing them with cutting-edge extended reality technology. When reviewing the conceptual ecology of DH, Poole (2017) suggested that DH covers 10 areas: digitization, crowdsourcing, archives and databases, digital curation, texts, editing, visualization, geospatiality, gaming and code.…”
Section: Nationsmentioning
confidence: 99%
“…Education and training often benefit from high visual realism for knowledge transfer. Virtual surgery, for example, often uses highly-detailed representations of the body; natural environments [16] [11] and historic architecture [15] visualizations may also benefit from high realism. Certain visual arts, games and scientific visualizations, on the other hand, may benefit from low visual realism taking the forms of stylized arts, symbolization and abstraction.…”
Section: Introductionmentioning
confidence: 99%