“…Reviewed articles looked into the relationship between gamification and motivation from the perspective of Self Determination Theory, ARCS model of motivation, Flow Theory, cognitive, emotional, social areas and social comparison. Except one, which did not find any negative or positive effects (Kyewski & Krämer, 2018), the rest of the studies revealed that gamification could be effective in facilitating motivation in online learning environments by supporting the feeling of relatedness, competence and autonomy -the fundamentals of SDT (Bai et al 2021;Boverman et al, 2018;Li & Chu, 2021;Pilkington, 2018;van Roy & Zaman, 2018) and the sense of flow and engagement (Çağlar-Özhan & Arkün-Kocadere, 2020). Game elements are motivating for students in terms of getting feedback from the instructor (Boverman et al, 2018) observing their own progress (Li & Chu, 2021;Boverman et al, 2018), being rewarded for their actions (Domínguez et al, 2013), and creating a competitive environment (Bai et al, 2021;Pilkington, 2018).…”