2021
DOI: 10.1016/j.compedu.2021.104297
|View full text |Cite
|
Sign up to set email alerts
|

From top to bottom: How positions on different types of leaderboard may affect fully online student learning performance, intrinsic motivation, and course engagement

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

9
39
1

Year Published

2022
2022
2024
2024

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 59 publications
(49 citation statements)
references
References 43 publications
9
39
1
Order By: Relevance
“…Reviewed articles looked into the relationship between gamification and motivation from the perspective of Self Determination Theory, ARCS model of motivation, Flow Theory, cognitive, emotional, social areas and social comparison. Except one, which did not find any negative or positive effects (Kyewski & Krämer, 2018), the rest of the studies revealed that gamification could be effective in facilitating motivation in online learning environments by supporting the feeling of relatedness, competence and autonomy -the fundamentals of SDT (Bai et al 2021;Boverman et al, 2018;Li & Chu, 2021;Pilkington, 2018;van Roy & Zaman, 2018) and the sense of flow and engagement (Çağlar-Özhan & Arkün-Kocadere, 2020). Game elements are motivating for students in terms of getting feedback from the instructor (Boverman et al, 2018) observing their own progress (Li & Chu, 2021;Boverman et al, 2018), being rewarded for their actions (Domínguez et al, 2013), and creating a competitive environment (Bai et al, 2021;Pilkington, 2018).…”
Section: Conclusion and Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…Reviewed articles looked into the relationship between gamification and motivation from the perspective of Self Determination Theory, ARCS model of motivation, Flow Theory, cognitive, emotional, social areas and social comparison. Except one, which did not find any negative or positive effects (Kyewski & Krämer, 2018), the rest of the studies revealed that gamification could be effective in facilitating motivation in online learning environments by supporting the feeling of relatedness, competence and autonomy -the fundamentals of SDT (Bai et al 2021;Boverman et al, 2018;Li & Chu, 2021;Pilkington, 2018;van Roy & Zaman, 2018) and the sense of flow and engagement (Çağlar-Özhan & Arkün-Kocadere, 2020). Game elements are motivating for students in terms of getting feedback from the instructor (Boverman et al, 2018) observing their own progress (Li & Chu, 2021;Boverman et al, 2018), being rewarded for their actions (Domínguez et al, 2013), and creating a competitive environment (Bai et al, 2021;Pilkington, 2018).…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…The study concluded that gamified e-learning platforms had emotional and social effects on students and could improve student motivation. Bai et al (2021) approached the topic within the perspective of social comparison and analyzed the effects of absolute leaderboard and relative leaderboard on students' intrinsic motivation. While in an absolute leaderboard students can see all of the students' names, exact positions, profile photos and points; in a relative leaderboard they see the relative positions of their five neighbor students, their profile photos, names and points.…”
Section: How Gamification Motivatesmentioning
confidence: 99%
See 2 more Smart Citations
“…Thus, the feedback valence difference between the two conditions was so great that it neutralized the opposite effect brought by the goal difficulty, resulting in the increased difficulty failing to promote performance. Additionally, the above studies were based on the relative leaderboards, which only presented rankings and performance of the learners themselves and surrounding opponents (Bai et al, 2021; Ortiz‐Rojas et al, 2019). Learners might not be seriously threatened when experiencing high difficulty in the relative leaderboard as only similar‐performance opponents were displayed.…”
Section: Literature Reviewmentioning
confidence: 99%