2002
DOI: 10.1007/bf01408564
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Frustum slicing

Abstract: Abstract:In this paper visil~ility culling is integrated tightly with an octree data structure. This is done by slicing the frustum in such a way that the minimal distance from the eye to objects in a given frustum slice is twice the minimai eye to object distance of the previous slice. Then, if one has a fixed minimaI detaii size, i.e. a minimal spatial angle so that obiects of iesser angular extensions are not rendered to the screen then, going from one slice to the next, objects must be twice as big in orde… Show more

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