2019
DOI: 10.3390/sym12010027
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Fully Automatic Facial Deformation Transfer

Abstract: Facial Animation is a serious and ongoing challenge for the Computer Graphic industry. Because diverse and complex emotions need to be expressed by different facial deformation and animation, copying facial deformations from existing character to another is widely needed in both industry and academia, to reduce time-consuming and repetitive manual work of modeling to create the 3D shape sequences for every new character. But transfer of realistic facial animations between two 3D models is limited and inconveni… Show more

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Cited by 6 publications
(9 citation statements)
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References 24 publications
(32 reference statements)
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“…As an image endorsement, people also use animated images on social platforms as their avatars on social platforms. Not only that, more and more 3D animation works have emerged in society [ 2 4 ]. It can be seen that the design of 3D animation characters has a very important position in the creation of animation works.…”
Section: Introductionmentioning
confidence: 99%
“…As an image endorsement, people also use animated images on social platforms as their avatars on social platforms. Not only that, more and more 3D animation works have emerged in society [ 2 4 ]. It can be seen that the design of 3D animation characters has a very important position in the creation of animation works.…”
Section: Introductionmentioning
confidence: 99%
“…When we can make assumptions about the domain of the problem, we can take inspiration from Bian et al's work [6] to develop heuristics to automatically find correspondence pairs. This approach is most easily applicable to transfer between faces but may also prove useful to other applications such as transfer between similar fantasy characters.…”
Section: Discussionmentioning
confidence: 99%
“…Automation. A lack of automation limits the range of applications to those in which an artist is available [6,22] .…”
Section: Key Issuesmentioning
confidence: 99%
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