“…Fun in the workplace has been defined as "playful social, interpersonal, recreational, or task activities intended to provide amusement, enjoyment, or pleasure" (Lamm and Meeks, 2009, p. 614). Fun in the workplace has been associated with many positive outcomes, such as an increase in performance (Fluegge, 2008), job satisfaction, work engagement Hutchison, 2016), organizational commitment (McDowell, 2004), employee retention (Tews et al, 2015) and reduction in the spillover of work to home stress (Jyoti, 2022). Drawing from the literature on fun in the traditional workplace, we posit that virtual fun in a virtual workplace will also have an incremental impact on virtual socialization and positive outcomes.…”