2016
DOI: 10.1016/j.chb.2015.12.010
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Gambling content in Facebook games: A common phenomenon?

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Cited by 29 publications
(16 citation statements)
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“…Users clearly see some connection, although this may be indirect, between casual games and traditional gambling products, which may be related to the increasing similarities in these, including casual games that closely replicate gambling products such as social casino games Kim et al, 2015). This is consistent with recent research findings that 54% of the top 100 casual Facebook games contain gambling content (Jacques et al, 2016) and that players migrate between these activities (Gainsbury, Russell, King, Delfabbro, & Him, 2016;Kim et al, 2015).…”
Section: Discussionsupporting
confidence: 78%
See 1 more Smart Citation
“…Users clearly see some connection, although this may be indirect, between casual games and traditional gambling products, which may be related to the increasing similarities in these, including casual games that closely replicate gambling products such as social casino games Kim et al, 2015). This is consistent with recent research findings that 54% of the top 100 casual Facebook games contain gambling content (Jacques et al, 2016) and that players migrate between these activities (Gainsbury, Russell, King, Delfabbro, & Him, 2016;Kim et al, 2015).…”
Section: Discussionsupporting
confidence: 78%
“…Research suggests that many consumers increasingly engage in both online gaming and gambling, including online games that replicate gambling activities (Gainsbury, Russell, & Hing, 2014;Gainsbury, King, Russell, Delfabbro, & Hing, 2017;SuperData, 2013). Structural differences between games and gambling have lessened, with many games offering monetary prizes, replicating gambling activities including the focus on wins and money but without monetary payouts, or including elements of gambling or wagering mechanics with chance-determined outcomes whereby a player takes a risk for a potential reward (Jacques et al, 2016;King et al, 2015;Kinnunen et al, 2012).…”
Section: Positioning Of Online Gambling and Gaming Products From A Comentioning
confidence: 99%
“…At the same time, gambling problems are growing globally (Calado and Griffiths 2016). Online games and video games increasingly include gambling-like and monetary features, such as microtransactions (Jacques et al 2016;H. S. Kim et al 2017;King et al 2015), blurring the line between gambling and gaming.…”
Section: Introductionmentioning
confidence: 99%
“…One outcome of this partnership is an increase in advertisements for online and land-based casinos within social casino games specifically and social media platforms more generally (Kushnir, 2014). Indeed, a recent study found that more than half of the most popular Facebook games contained some sort of gambling content (e.g., Jacques et al, 2016). Importantly for the gambling operators, these advertisements are expected to generate significant revenue for both the social casino gaming and the gambling industries (Morgan Stanley, 2012).…”
Section: Exposure To Gambling Via In-game Advertisementsmentioning
confidence: 99%