Game Analytics 2013
DOI: 10.1007/978-1-4471-4769-5_2
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Game Analytics – The Basics

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Cited by 76 publications
(73 citation statements)
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References 12 publications
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“…metrics such as total playtime, damage dealt per player, etc. [13]. Analytics are used frequently in the context of online games, where the data can be used to continuously refine and redevelop the game.…”
Section: Games User Research Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…metrics such as total playtime, damage dealt per player, etc. [13]. Analytics are used frequently in the context of online games, where the data can be used to continuously refine and redevelop the game.…”
Section: Games User Research Methodsmentioning
confidence: 99%
“…It has also been argued that the pacing of challenges is central to player's ability to learn game-specific skills [8,9,13]. Pacing refers to the trajectory of difficulty over time as players advance through the game.…”
Section: Designing For Learning In Gamesmentioning
confidence: 99%
“…Game analytics is a subset of analytics applied to the game development [19]. Analytics in turn refers to using business intelligence in the process of discovering and communication patterns from the data and using the recognized patterns in solving business problems [20].…”
Section: Game Analyticsmentioning
confidence: 99%
“…In general, video games use two interaction strategies: a) event-based, where the game logs prespecified events when they occur; and b) state-based, where the game repeatedly sends game state at a specific frequency [22]. Each of the 14 serious games in our review opted for the events-based strategy.…”
Section: Interactions Tracked In Serious Gamesmentioning
confidence: 99%