The Wiley Blackwell Handbook of the Psychology of Training, Development, and Performance Improvement 2014
DOI: 10.1002/9781118736982.ch12
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Game‐ and Simulation‐Based Approaches to Training

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Cited by 8 publications
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“…The popularity of simulation-based training (SBT) has increased considerably in recent years, both in the training of professionals (Gegenfurtner et al, 2014) and in higher education (Chernikova et al, 2020;De Smale et al, 2016). Given that practicing complex skills is not always possible in real-life settings, SBT has the advantage that it provides learners with the opportunity to gain experience with professional tasks in a safe practice environment focused specifically on learning (De Jong & Van Joolingen, 1998;Grossman et al, 2014). The use of digital technology (e.g., VR or conversational AI) can make SBT more immersive and engaging, which is believed to have a positive effect on the learning outcomes achieved by its users (Gegenfurtner et al, 2014).…”
Section: Introductionmentioning
confidence: 99%
“…The popularity of simulation-based training (SBT) has increased considerably in recent years, both in the training of professionals (Gegenfurtner et al, 2014) and in higher education (Chernikova et al, 2020;De Smale et al, 2016). Given that practicing complex skills is not always possible in real-life settings, SBT has the advantage that it provides learners with the opportunity to gain experience with professional tasks in a safe practice environment focused specifically on learning (De Jong & Van Joolingen, 1998;Grossman et al, 2014). The use of digital technology (e.g., VR or conversational AI) can make SBT more immersive and engaging, which is believed to have a positive effect on the learning outcomes achieved by its users (Gegenfurtner et al, 2014).…”
Section: Introductionmentioning
confidence: 99%