Game-based augmented reality learning of Sarawak history in enhancing cultural heritage preservation
Clive Lai Yi Cheng,
Goh Eg Su,
Johanna Binti Ahmad
et al.
Abstract:The augmented reality (AR) technology had been proliferating for years. However, the implementation of AR technology still has room to be explored, especially in the form of cultural heritage preservation. The aim of this study is to enhance AR technology in game-based cultural heritage and history preservation in Sarawak, as well as supplement the gamified experiences in learning James Brooke’s history. Three research objectives are proposed: to design an AR game prototype for the history of James Brooke; to … Show more
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