2023
DOI: 10.3389/fpubh.2023.1113682
|View full text |Cite
|
Sign up to set email alerts
|

Game-based learning in medical education

Abstract: At present, medical education is rapidly evolving. Game-based learning (GBL) has been gradually used for education, and several innovations have emerged. The emergence of serious games and gamification provides alternative approaches for educators to improve the medical teaching process. Both serious games and gamification exert their education-promoting function by providing the possibility of combining learning activities such as feedback, testing, and spaced repetition with active participation and autonomy… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
26
0
1

Year Published

2023
2023
2024
2024

Publication Types

Select...
8
1

Relationship

0
9

Authors

Journals

citations
Cited by 53 publications
(41 citation statements)
references
References 73 publications
0
26
0
1
Order By: Relevance
“…Gamification learning has been introduced into medical education for years and includes both board games and tabletop exercises. It is usually described as a problem‐based, student‐centred learning method by which participants learn to actively solve problems, and it can include both lectures and tests (Nakada, 2017; Xu et al, 2023; Zohari et al, 2023). Although the impact of gamification learning on students' performance is controversial, most studies affirm its benefits in increasing learning enthusiasm (Nakada, 2017; Xu et al, 2023; Zohari et al, 2023).…”
Section: Discussionmentioning
confidence: 99%
“…Gamification learning has been introduced into medical education for years and includes both board games and tabletop exercises. It is usually described as a problem‐based, student‐centred learning method by which participants learn to actively solve problems, and it can include both lectures and tests (Nakada, 2017; Xu et al, 2023; Zohari et al, 2023). Although the impact of gamification learning on students' performance is controversial, most studies affirm its benefits in increasing learning enthusiasm (Nakada, 2017; Xu et al, 2023; Zohari et al, 2023).…”
Section: Discussionmentioning
confidence: 99%
“…These results are important as positive experiences derived from playing games have good effects on learning outcomes. In addition, game-based learning activities must be designed to promote positive and immersive experiences to bring about improvement in learning outcomes, 32 although the effects of immersion and positive experience toward science learning outcomes are not straightforward and are complicated. 33 It is also noteworthy that students, in terms of engagement, reported the lowest in terms of tiredness.…”
Section: Student's Game Experiencementioning
confidence: 99%
“…These modalities contribute to education by incorporating elements such as feedback, testing, and spaced repetition, fostering active participation, autonomy, and positive learning experiences for students. Effectively implementing game-based learning has the potential to immerse medical students in impactful learning experiences and enhance their academic performance (17).…”
Section: Application Of Gamification and Serious Games In Emergency M...mentioning
confidence: 99%
“…In contrast, simulation-based education encompasses a diverse range of models, including partialtask simulators, screen-based computers, standardized patients, and high-fidelity mannequin simulators (8,16,19,22,23). This variety of tools allows learners to practice clinical skills without compromising patient safety, highlighting the distinct advantages of simulation in medical education (17).…”
Section: Simulation As a Strategy For Training First Aid And Bls Skillsmentioning
confidence: 99%