Abstract:There are lots of schools in Indonesia still use conventional learning method in learning process. That is still using the book as a medium of learning. Learning media used in the 4.0 era is still minimal and rarely uses technology as a learning medium. Gamification can be used as an alternative learning media that can make the learning process more effective, engaging, and fun. This research aims to develop learning media in the form of game for elementary school students' in learning English. This study uses… Show more
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