Gameful education: a study of Gamifiter application's role in promoting physical activity and active lifestyle
Michal Vorlíček,
David Prycl,
Josef Heidler
et al.
Abstract:This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a digital map, aiming to enhance PA and physical literacy. Involving 107 pupils (12–13 years old), the intervention utilized Garmin VívoFit trackers, with the Gamifiter porta… Show more
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