2018
DOI: 10.1007/978-3-319-78583-7_8
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GamerGate: A Case Study in Online Harassment

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Cited by 23 publications
(18 citation statements)
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References 13 publications
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“…This included targeting several female games scholars who used feminist analysis in their work through #OperationDiggingDiGRA (Chess and Shaw 2015; Massanari 2018). #GamerGate also began to target female media personalities like actress and Internet personality Felicia Day who spoke apprehensively about being under a social media spotlight (Aghazadeh et al 2018). In most instances, the women’s worst fears about being visible were confirmed; for example, commenters maliciously shared Day’s home address on the first Tumblr post she wrote about #GamerGate.…”
Section: History Of #Gamergatementioning
confidence: 99%
“…This included targeting several female games scholars who used feminist analysis in their work through #OperationDiggingDiGRA (Chess and Shaw 2015; Massanari 2018). #GamerGate also began to target female media personalities like actress and Internet personality Felicia Day who spoke apprehensively about being under a social media spotlight (Aghazadeh et al 2018). In most instances, the women’s worst fears about being visible were confirmed; for example, commenters maliciously shared Day’s home address on the first Tumblr post she wrote about #GamerGate.…”
Section: History Of #Gamergatementioning
confidence: 99%
“…Further, not all parties suffered the same level of harassment; the male journalist whose article is attributed with starting GamerGate faced little harassment from the same bad actors targeting women. Collapsing the reality of multiple, intersecting Types of Harm into a simplified "harassment campaign" would neglect the fact that the women suffered much more severe harassment than the men did [2,14,49]. Our Framework of Severity reveals that harm is not as simple as harassing behaviors; the Types of Harm harassment encompasses, and the contextual Dimensions which shape that harm, are crucial to understanding how bad some harm can be.…”
Section: Example One: Assessing Differential Severity Within "Harassment"mentioning
confidence: 99%
“…In 2014, a blog post that attacked and made false claims about game developer Zoë Quinn started a series of controversies and events later famously known as Gamergate [2,14,49]. Prior research, as well as journalistic writings, broadly characterized Gamergate as a harassment campaign that induced vast emotional harm.…”
Section: Introductionmentioning
confidence: 99%
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“…Another platform-aware viewpoint, the use of Twitter bots and their rhetorical affordances to understand and protest against #GG activists, has been developed in an article by Holmes and Lussos (2018). In other research projects, #GG has been used as a case study for specific topics or problems, mainly concerning harassment, misogyny, and racism (Aghazadeh et al 2018).…”
Section: #Gamergate Past and Presentmentioning
confidence: 99%