2019
DOI: 10.3390/ijerph16122108
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Gamification, a Successful Method to Foster Leptospirosis Knowledge among University Students: A Pilot Study

Abstract: Leptospirosis is a zoonotic disease that has been reported in Malaysia and has been associated with a recent trend of recreational activities among the youth. Thus, efforts such as educational interventions among high-risk populations, especially the youth, are key to increasing public awareness regarding leptospirosis. This paper presents the findings of a pilot study wherein an educational intervention using a gamification intervention method was used to determine changes in leptospirosis knowledge among you… Show more

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Cited by 10 publications
(7 citation statements)
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“…Participants who have played Plague Inc. displayed higher levels of knowledge and attitudes toward COVID-19. Health education implemented through gameful experience has been proven to effectively enhance knowledge of leptospirosis [43]. In addition, integrating gamified media into medical education courses has been shown to effectively improve knowledge and skill performance among nursing students [44][45][46].…”
Section: Principal Findingsmentioning
confidence: 99%
“…Participants who have played Plague Inc. displayed higher levels of knowledge and attitudes toward COVID-19. Health education implemented through gameful experience has been proven to effectively enhance knowledge of leptospirosis [43]. In addition, integrating gamified media into medical education courses has been shown to effectively improve knowledge and skill performance among nursing students [44][45][46].…”
Section: Principal Findingsmentioning
confidence: 99%
“…31 The low level of knowledge and education about the dangers of leptospirosis can lead to a decrease in the level of awareness about leptospirosis, so that leptospirosis can easily spread among the community. 32 Human behavior factors are aspects that determine human activity . Based on the results of the study in table 2, it is known that the majority of leptospirosis sufferers have a lower level of knowledge, and poor practice of leptospirosis prevention.…”
Section: Discussionmentioning
confidence: 99%
“…43 In addition, the development and implementation of gamification is a promising and interactive approach to increase knowledge on health information by involving the participants in various activities. 44 46 Gamification modules such as role play, puzzles, goal-oriented activities, and social media engagement have been applied successfully to increase knowledge among university students in Malaysia regarding leptospirosis. 46 …”
Section: Discussionmentioning
confidence: 99%
“… 44 46 Gamification modules such as role play, puzzles, goal-oriented activities, and social media engagement have been applied successfully to increase knowledge among university students in Malaysia regarding leptospirosis. 46 …”
Section: Discussionmentioning
confidence: 99%